Alchemist's Special

A potent grenade


You can throw an Alchemist’s Special as a splash weapon. Treat this attack as a ranged touch attack with a range increment of 10 ft. (Remember, you can throw further than this at a -2 for 20 ft, -4 for 30 ft., etc.)

A direct hit deals 4d6 points of fire/piercing damage. Every other creature within a 20 ft. blast radius (Area Burst 2) takes 2d6 damage and is blinded for 1d4 rounds. Every creature affected by the blast must extinguish themselves or take an additional 1d6 per round. If desired, the target can use a full-round action to attempt to extinguish the flames before taking this additional damage. Extinguishing the flames requires a DC 15 Reflex save. Rolling on the ground provides the target a +2 bonus on the save. Leaping into a lake or magically extinguishing the flames automatically smothers the fire.

Weight: 1 lb.
Market Cost: 50 gp
Creation: Craft (Pottery) DC 10, Craft (Alchemy) DC 25, Craft (Blacksmithing) DC 15


The Alchemist’s Special is a grenade-like clay gord filled with a distilled and highly potent explosive version of Alchemist’s Fire (or, preferably gunpowder) mixed with sharpened iron shards.

Alchemist's Special

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