One of the few reliable ways to actually survive in the Abyss is to become useful to the tanar’ri. And to the tanar’ri, "useful" typically goes right along with "deadly". Though it may be surprising to Clueless, even fiends recruit mortals all the time, making use of their skills to try and gain an edge in the Blood War. Even most mercenaries rarely participate in the conflict, only engaging in a few skirmishes to help their reputation. After all, the survival rate for even powerful tanar’ri is low – what chance does a mortal have?
Those rare few that live for any length of time are great survivors, developing a touch of the invulnerability normally only found in fiends. Wile and will are required as well, both in dealing with one’s baatezu foes and one’s tanar’ri superiors. A warrior of the Abyss walks the razor’s edge, trying to demonstrate his usefulness while not risking too much in the endless battles. In addition, he is forced to perform reprehensible acts for his superiors, murdering innocents caught in the swath of the war without hesitation or regret. Most are so focused on the continuation of their existence that all else – including morals, honor, and law – is lost in the endless wash of blood that drips from their hands.
Most often, these warriors are humans or tieflings, but occasionally those of more sinister races will be recruited – khaasta, half-orcs, drow, etc. The tanar’ri will accept anyone they think might be good with a blade. While they tend to distrust spellcasters because of their mysterious power, mastery of direct violence is something they understand very well.
Hit Dice: d10
Requirements: Chaotic evil or chaotic neutral, BAB +7, Base Fort Save +5, Speak Language (abyssal), Blind-Fight, Power Attack, Cleave, Toughness, and Special: If the character has Darkvision, he may forgo the Blind-Fight feat requirement. To qualify for this class, the character must be employed by the tanar’ri as a mercenary for at least a year.
Skill List: Hide (Dex), Intimidation (Cha), Knowledge (local: abyss) (Int), Move Silently (Dex), Ride (Dex), Spot (Wis), and Survival (Wis).
Skill points per level: 2 + Int
Armor and Weapon Proficiencies: Abyssal warriors gain proficiency in all simple and martial weapons, all armor, and all shields (except tower shields).
|1||1||2||2||0||Demonfriend, Survivor of the Infinite +1|
|2||2||3||3||0||Favored Enemy (Devils)|
|3||3||3||3||1||Damage Reduction 1/-|
|5||5||4||4||1||Survivor of the Infinite +2, Painful Blow|
|6||6||5||5||2||Damage Reduction 2/-|
|8||8||6||6||2||Legion of the Damned|
|9||9||6||6||3||Damage Reduction 3/-|
|10||10||7||7||3||Survivor of the Infinite +3, Tough As Nails|
Demonfriend (Ex): An abyssal warrior gains a +2 circumstance bonus to any Charisma-based check when interacting with demons, but a -2 circumstance penalty to any Charisma-based check when dealing with devils.
Survivor of the Infinite (Ex): The abyssal warrior continues to develop his survival skills even away from the plane, having been honed in one of the most hostile places in the multiverse. He gains a +1 bonus on any saving throw where failure would result in damage of any type (normal, nonletheal, energy, ability score, etc.). This bonus increases to +2 at 5th level, and +3 at 10th level.
Favored Enemy: Devil (Ex): At 2nd level, an abyssal warrior learns to battle the never-ending hordes of devils that assault the Abyss. The abyssal warrior gains a +2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against devils. Likewise, he gets a +2 bonus on weapon damage rolls against devils.
Damage Reduction (Ex): At 3rd level, the abyssal warrior becomes toughened and hardened, and gains damage reduction of 1. This feature increases to damage reduction 2 at 6th level, and 3 at 9th level. Reduce any damage taken by the abyssal warrior by his damage resistance. This can reduce damage to 0 but not below 0.
Darkfighting (Su): At 4th level, an abyssal warrior learns to turn the often lightless terrain of the abyss to his advantage, drawing power from it. When in total darkness, he gains a +1 circumstance bonus to hit and damage with a melee attack.
Painful Blow (Ex): Abyssal Warriors of 5th level learn to strike where it hurts, distracting their foes. Whenever they inflict damage that causes a distraction for purposes of the Concentration skill, their damage is considered doubled for the purpose of obtaining the DC of a Concentration check.
Favored Enemy (Ex): At 7th level, the abyssal warrior’s favored enemy bonus for devils increases by 2 (to a total of +4), and he chooses a new favored enemy that he gains a +2 bonus against, just like devils. This enemy must be chosen from the following choices: demodands, goblins, humans, tieflings, or yugoloths.
Legion of the Damned (Ex): At 8th level, the abyssal warrior gains Leadership as a bonus feat. He may attract a demon of the appropriate level as a special cohort, though it will have its own goals to fulfill, just like that of any evil special cohort. His Leadership score is considered to be at +2 for the purpose of attracting a demon as a special cohort.
Tough As Nails (Su): At 10th level, the warrior has been hardened to the point where he becomes extremely hard to kill. Once per day when damage is inflicted upon him, he may make a Fortitude saving throw against a DC equal to the amount of damage inflicted. Success means he takes no damage whatsoever from the blow.